est. 2012

Candy Crush

began as a video game

$20Bestimated lifetime revenue

Game EconomyGames make up 100% of the revenue we could break down. We use this label at 50% or more.

  • Games100%

No. 18 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$20BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Games 100%of the revenue we can break down
Verified rights holder
KingParent group: Microsoft
Where it began
2012 · a video game
How sure is this estimate?
Solid estimateThe sources are strong across all five checks.
Solid estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 4 out of 4

Rights and ownership

Verified current rights holder: King · parent group: Microsoft

Holds documented current rights (game publishing, trademark).

See all verified rights (2)
RightHolderTerritorySince
Game publishinggamesKingWorldwide2012
TrademarkbrandKingWorldwide2012

How the money mix changed

began as a video game, 2012

Games

biggest revenue source in this data

Games

0% of the revenue we can break down now comes from outside games

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
0%
How varied the revenue is
0 / 100
Revenue beyond where it started
0%
Average revenue per year
$1.43B per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for Candy Crush, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Games$20B100%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$20B100%

estimated lifetime revenue · checked 2026-09-03