• Retail & merch79%
  • Box office18%
  • Home video & streaming3.4%

est. 1964

G.I. Joe

began as a toy line

$3.95Bestimated lifetime revenue

Shelf EmpireRetail and merchandise makes up 79% of the revenue we could break down. We use this label at 60% or more.

No. 87 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$3.95BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Retail & merch 79%of the revenue we can break down
Known company link
HasbroPublic sources show this link, but not verified control. Hasbro owns G.I. Joe; granular rights not verified.
Where it began
1964 · a toy line
How sure is this estimate?
Solid estimateThe sources are strong across all five checks.
Solid estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 4 out of 4

Rights and ownership

Public sources link this franchise to Hasbro

Hasbro owns G.I. Joe; granular rights not verified.

We could not verify the full current rights picture.

See the source ↗

How the money mix changed

began as a toy line, 1964

Retail & merch

biggest revenue source in this data

Retail & merch

21% of the revenue we can break down now comes from outside retail & merch

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
79%
How varied the revenue is
29 / 100
Revenue beyond where it started
21%
Average revenue per year
$63.7M per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for G.I. Joe, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Retail & merch$3.1B79%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Box office$712M18%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Home video & streaming$134M3.4%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$3.95B100%

estimated lifetime revenue · checked 2026-09-03