est. 1997

Grand Theft Auto

began as a video game

$10Bestimated lifetime revenue

Game EconomyGames make up 100% of the revenue we could break down. We use this label at 50% or more.

  • Games100%

No. 38 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$10BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Games 100%of the revenue we can break down
Verified rights holder
Take-Two Interactive
Where it began
1997 · a video game
How sure is this estimate?
Solid estimateThe sources are strong across all five checks.
Solid estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 4 out of 4

Rights and ownership

Verified current rights holder: Take-Two Interactive

Shared-rights records name this holder for trademark.

See all verified rights (2)
RightHolderTerritorySince
Game publishinggamesRockstar GamesWorldwide1997
TrademarkbrandTake-Two InteractiveWorldwide1998

How the money mix changed

began as a video game, 1997

Games

biggest revenue source in this data

Games

0% of the revenue we can break down now comes from outside games

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
0%
How varied the revenue is
0 / 100
Revenue beyond where it started
0%
Average revenue per year
$345M per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for Grand Theft Auto, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Games$10B100%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$10B100%

estimated lifetime revenue · checked 2026-09-03