- Retail & merch10%
- Games5.1%
- Box office81%
- Home video & streaming3.8%
est. 1953
James Bond
began as a book
$9.75Bestimated lifetime revenue
Screen EmpireCinema, home video and streaming make up 85% of the revenue we could break down. We use this label at 50% or more.
No. 41 of 99, ranked by estimated lifetime revenue
What we know
Sources checked to
- Estimated lifetime revenue
- $9.75BMoney taken in before costs. This is not profit or company value.
- Biggest source of revenue
- Box office 81%of the revenue we can break down
- Known company link
- DanjaqPublic sources show this link, but not verified control. Danjaq/Eon hold the franchise; Amazon MGM took creative control in 2025 — the resulting rights split is not yet verifiable.
- Where it began
- 1953 · a book
- How sure is this estimate?
- Solid estimateThe sources are strong across all five checks.
- Where the number comes from
- scored 2 out of 4
- What the number measures
- scored 3 out of 4
- How recent the estimate is
- scored 4 out of 4
- How much of the total is itemised
- scored 4 out of 4
- Double-counting risk
- scored 4 out of 4
Rights and ownership
Public sources link this franchise to Danjaq
Danjaq/Eon hold the franchise; Amazon MGM took creative control in 2025 — the resulting rights split is not yet verifiable.
We could not verify the full current rights picture.
See the source ↗How the money mix changed
began as a book, 1953
Publishing
biggest revenue source in this data
Box office
100% of the revenue we can break down now comes from outside publishing
More ways to compare it
We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.
- Share from merchandise
- 10%
- How varied the revenue is
- 33 / 100
- Revenue beyond where it started
- 100%
- Average revenue per year
- $134M per year
- lifetime average, not the current yearly rate
- Online interest compared with revenue
- not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow detailshide details
| Channel | Value | Share | Confidence | Source | Checked on |
|---|---|---|---|---|---|
| Retail & merch | $1B | 10% | solid estimate | List of highest-grossing media franchises — Wikipedia | 2026-09-03 |
| Games | $500M | 5.1% | solid estimate | List of highest-grossing media franchises — Wikipedia | 2026-09-03 |
| Box office | $7.88B | 81% | solid estimate | List of highest-grossing media franchises — Wikipedia | 2026-09-03 |
| Home video & streaming | $373M | 3.8% | solid estimate | List of highest-grossing media franchises — Wikipedia | 2026-09-03 |
| Total | $9.75B | 100% |
estimated lifetime revenue · checked 2026-09-03