est. 1992
Mortal Kombat
began as a video game
$5.06Bestimated lifetime revenue
Game EconomyGames make up 94% of the revenue we could break down. We use this label at 50% or more.
- Games80%
- Box office5.1%
- Other<1%
- Unattributed15%
No. 70 of 99, ranked by estimated lifetime revenue
What we know
Sources checked to
- Estimated lifetime revenue
- $5.06BMoney taken in before costs. This is not profit or company value.
- Biggest source of revenue
- Games 80%of the revenue we can break down
- Known company link
- Warner Bros. DiscoveryPublic sources show this link, but not verified control. Warner Bros. Games has owned Mortal Kombat since acquiring Midway's assets in 2009; granular rights not verified.
- Where it began
- 1992 · a video game
- How sure is this estimate?
- Solid estimateThe sources are strong across all five checks.
- Where the number comes from
- scored 2 out of 4
- What the number measures
- scored 3 out of 4
- How recent the estimate is
- scored 4 out of 4
- How much of the total is itemised
- scored 4 out of 4
- Double-counting risk
- scored 4 out of 4
Rights and ownership
Public sources link this franchise to Warner Bros. Discovery
Warner Bros. Games has owned Mortal Kombat since acquiring Midway's assets in 2009; granular rights not verified.
We could not verify the full current rights picture.
See the source ↗How the money mix changed
began as a video game, 1992
Games
biggest revenue source in this data
Games
6% of the revenue we can break down now comes from outside games
More ways to compare it
We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.
- Share from merchandise
- 0%
- How varied the revenue is
- 11 / 100
- Revenue beyond where it started
- 6%
- Average revenue per year
- $149M per year
- lifetime average, not the current yearly rate
- Online interest compared with revenue
- not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow detailshide details
| Channel | Value | Share | Confidence | Source | Checked on |
|---|---|---|---|---|---|
| Games | $4.05B | 80% | solid estimate | List of highest-grossing media franchises — Wikipedia | 2026-09-03 |
| Box office | $256M | 5.1% | solid estimate | List of highest-grossing media franchises — Wikipedia | 2026-09-03 |
| Other | $2.9M | <1% | solid estimate | List of highest-grossing media franchises — Wikipedia | 2026-09-03 |
| Unattributed | — | 15% | — | difference vs. the whole-franchise total | 2026-09-03 |
| Total | $5.06B | 100% |
estimated lifetime revenue · checked 2026-09-03