est. 1980

Pac-Man

began as a video game

$15.4Bestimated lifetime revenue

Game EconomyGames make up 93% of the revenue we could break down. We use this label at 50% or more.

  • Retail & merch6.5%
  • Games93%
  • Other<1%

No. 25 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$15.4BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Games 93%of the revenue we can break down
Verified rights holder
Bandai Namco EntertainmentParent group: Bandai Namco Holdings
Where it began
1980 · a video game
How sure is this estimate?
Solid estimateThe sources are strong across all five checks.
Solid estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 4 out of 4

Rights and ownership

Verified current rights holder: Bandai Namco Entertainment · parent group: Bandai Namco Holdings

Holds master franchise control.

See all verified rights (1)
RightHolderTerritorySince
Master franchise controlBandai Namco EntertainmentWorldwide1980

How the money mix changed

began as a video game, 1980

Games

biggest revenue source in this data

Games

7% of the revenue we can break down now comes from outside games

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
6%
How varied the revenue is
12 / 100
Revenue beyond where it started
7%
Average revenue per year
$335M per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time

One more story

Pac-Man Fever, a novelty single about the game, reached No. 9 on the Billboard Hot 100 in 1982 — the rare case of a maze producing a hit record. For the thirtieth birthday in 2010, Google made its homepage logo playable for 48 hours; one time-tracking firm put the cost at 4.8 million lost working hours.

Sources and calculationsshow details
Sources for Pac-Man, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Retail & merch$1B6.5%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Games$14.4B93%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Other$32M<1%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$15.4B100%

estimated lifetime revenue · checked 2026-09-03