• Retail & merch14%
  • Games68%
  • Box office16%
  • Home video & streaming2.4%

est. 1991

Sonic the Hedgehog

began as a video game

$7.37Bestimated lifetime revenue

Game EconomyGames make up 68% of the revenue we could break down. We use this label at 50% or more.

No. 57 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$7.37BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Games 68%of the revenue we can break down
Known company link
SegaParent group: Sega Sammy HoldingsPublic sources show this link, but not verified control. Sega owns Sonic; film rights licensing to Paramount not verified at rights level.
Where it began
1991 · a video game
How sure is this estimate?
Solid estimateThe sources are strong across all five checks.
Solid estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 4 out of 4

Rights and ownership

Public sources link this franchise to Sega · parent group: Sega Sammy Holdings

Sega owns Sonic; film rights licensing to Paramount not verified at rights level.

We could not verify the full current rights picture.

See the source ↗

How the money mix changed

began as a video game, 1991

Games

biggest revenue source in this data

Games

32% of the revenue we can break down now comes from outside games

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
14%
How varied the revenue is
44 / 100
Revenue beyond where it started
32%
Average revenue per year
$211M per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for Sonic the Hedgehog, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Retail & merch$1B14%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Games$5B68%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Box office$1.2B16%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Home video & streaming$180M2.4%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$7.37B100%

estimated lifetime revenue · checked 2026-09-03