• Retail & merch89%
  • Games2.6%
  • Box office7.6%
  • Other1.3%

est. 1984

Teenage Mutant Ninja Turtles

began as a comic

$17.4Bestimated lifetime revenue

Shelf EmpireRetail and merchandise makes up 89% of the revenue we could break down. We use this label at 60% or more.

No. 20 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$17.4BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Retail & merch 89%of the revenue we can break down
Verified rights holder
NickelodeonParent group: Paramount Skydance
Where it began
1984 · a comic
How sure is this estimate?
Solid estimateThe sources are strong across all five checks.
Solid estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 4 out of 4

Rights and ownership

Verified current rights holder: Nickelodeon · parent group: Paramount Skydance

Holds master franchise control.

See all verified rights (1)
RightHolderTerritorySince
Master franchise controlall (purchased from Mirage Studios in 2009)NickelodeonWorldwide2009

How the money mix changed

began as a comic, 1984

Publishing

biggest revenue source in this data

Retail & merch

100% of the revenue we can break down now comes from outside publishing

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
89%
How varied the revenue is
22 / 100
Revenue beyond where it started
100%
Average revenue per year
$414M per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for Teenage Mutant Ninja Turtles, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Retail & merch$15.4B89%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Games$450M2.6%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Box office$1.33B7.6%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Other$222M1.3%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$17.4B100%

estimated lifetime revenue · checked 2026-09-03