est. 2007

Assassin's Creed

began as a video game

$4.7Bestimated lifetime revenue

Game EconomyGames make up 80% of the revenue we could break down. We use this label at 50% or more.

  • Games21%
  • Box office5.1%
  • Other<1%
  • Unattributed73%

No. 76 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$4.7BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Games 21%of the revenue we can break down
Known company link
UbisoftPublic sources show this link, but not verified control. Ubisoft owns Assassin's Creed; the Tencent investment vehicle announced in 2025 is not yet verifiable at rights level.
Where it began
2007 · a video game
How sure is this estimate?
Reasonable estimateUseful, but some sources or details are limited.
Reasonable estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 1 out of 4
Double-counting risk
scored 4 out of 4

Rights and ownership

Public sources link this franchise to Ubisoft

Ubisoft owns Assassin's Creed; the Tencent investment vehicle announced in 2025 is not yet verifiable at rights level.

We could not verify the full current rights picture.

See the source ↗

How the money mix changed

began as a video game, 2007

Games

biggest revenue source in this data

Games

We cannot show this comparison because the channel breakdown is too incomplete to compute it.

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
not shown: the channel breakdown is too incomplete to compute it
How varied the revenue is
not shown: the channel breakdown is too incomplete to compute it
Revenue beyond where it started
not shown: the channel breakdown is too incomplete to compute it
Average revenue per year
$247M per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for Assassin's Creed, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Games$1B21%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Box office$240M5.1%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Other$12M<1%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Unattributed73%difference vs. the whole-franchise total2026-09-03
Total$4.7B100%

estimated lifetime revenue · checked 2026-09-03