• Other100%

est. 2005

Dungeon Fighter Online

began as a video game

$22Bestimated lifetime revenue

Expanded UniverseThe money is spread across 1 types of revenue. No single one dominates.

No. 16 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$22BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Other 100%of the revenue we can break down
Known company link
NexonPublic sources show this link, but not verified control. Neople, the developer, is a wholly owned Nexon subsidiary; the Tencent publishing split in China is not verified at rights level.
Where it began
2005 · a video game
How sure is this estimate?
Reasonable estimateUseful, but some sources or details are limited.
Reasonable estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 1 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 4 out of 4

Rights and ownership

Public sources link this franchise to Nexon

Neople, the developer, is a wholly owned Nexon subsidiary; the Tencent publishing split in China is not verified at rights level.

We could not verify the full current rights picture.

See the source ↗

How the money mix changed

began as a video game, 2005

Games

biggest revenue source in this data

Other

100% of the revenue we can break down now comes from outside games

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
0%
How varied the revenue is
0 / 100
Revenue beyond where it started
100%
Average revenue per year
$1.05B per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for Dungeon Fighter Online, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Other$22B100%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$22B100%

estimated lifetime revenue · checked 2026-09-03