est. 1999

Naruto

began as a manga

$22.8Bestimated lifetime revenue

Shelf EmpireRetail and merchandise makes up 88% of the revenue we could break down. We use this label at 60% or more.

  • Retail & merch88%
  • Games12%

No. 15 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$22.8BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Retail & merch 88%of the revenue we can break down
Known company link
ShueishaPublic sources show this link, but not verified control. Shueisha publishes the manga; anime and licensing rights are split across TV Tokyo, Studio Pierrot and licensees — not verified at rights level.
Where it began
1999 · a manga
How sure is this estimate?
Solid estimateThe sources are strong across all five checks.
Solid estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 4 out of 4

Rights and ownership

Public sources link this franchise to Shueisha

Shueisha publishes the manga; anime and licensing rights are split across TV Tokyo, Studio Pierrot and licensees — not verified at rights level.

We could not verify the full current rights picture.

See the source ↗

How the money mix changed

began as a manga, 1999

Publishing

biggest revenue source in this data

Retail & merch

100% of the revenue we can break down now comes from outside publishing

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
88%
How varied the revenue is
18 / 100
Revenue beyond where it started
100%
Average revenue per year
$844M per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for Naruto, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Retail & merch$20B88%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Games$2.8B12%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$22.8B100%

estimated lifetime revenue · checked 2026-09-03