est. 1997

Wizarding World

began as a book

$35.1Bestimated lifetime revenue

Expanded UniverseThe money is spread across 7 types of revenue. No single one dominates.

  • Retail & merch20%
  • Games10%
  • Box office28%
  • Home video & streaming14%
  • Publishing23%
  • Experiences1.6%
  • Other3.4%

No. 9 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$35.1BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Box office 28%of the revenue we can break down
Shared rights
Named in the verified records: J. K. RowlingRights are shared; no single company holds all of them.
Where it began
1997 · a book
How sure is this estimate?
Solid estimateThe sources are strong across all five checks.
Solid estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 4 out of 4

Rights and ownership

Verified records show shared rights. They name J. K. RowlingShared rights

Shared-rights records name this holder for copyright.

The rights are split between different parent groups, so no single company holds all of them.

See all verified rights (4)
RightHolderTerritorySince
Copyrightliterary worksJ. K. RowlingWorldwide1997
Film productionfilmsWarner Bros.Worldwide2001
Film distributionfilmsWarner Bros.Worldwide2001
Theme parkslicensed themed landsUniversal Destinations & ExperiencesWorldwide2010

How the money mix changed

began as a book, 1997

Publishing

biggest revenue source in this data

Box office

77% of the revenue we can break down now comes from outside publishing

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
20%
How varied the revenue is
82 / 100
Revenue beyond where it started
77%
Average revenue per year
$1.21B per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for Wizarding World, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Retail & merch$7.11B20%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Games$3.5B10%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Box office$9.66B28%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Home video & streaming$5.03B14%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Publishing$8.08B23%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Experiences$566M1.6%solid estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Other$1.2B3.4%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$35.1B100%

estimated lifetime revenue · checked 2026-09-03