est. 1938

Superman

began as a comic

$8.2Bestimated lifetime revenue

Screen EmpireCinema, home video and streaming make up 51% of the revenue we could break down. We use this label at 50% or more.

  • Retail & merch49%
  • Box office47%
  • Home video & streaming4.3%

No. 49 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$8.2BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Retail & merch 49%of the revenue we can break down
Verified rights holder
DC ComicsParent group: Warner Bros. Discovery
Where it began
1938 · a comic
How sure is this estimate?
Reasonable estimateUseful, but some sources or details are limited.
Reasonable estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 1 out of 4

Rights and ownership

Verified current rights holder: DC Comics · parent group: Warner Bros. Discovery

Holds documented current rights (copyright).

See all verified rights (1)
RightHolderTerritorySince
Copyrightcharacter and publicationsDC ComicsWorldwide1938

How the money mix changed

began as a comic, 1938

Publishing

biggest revenue source in this data

Retail & merch

100% of the revenue we can break down now comes from outside publishing

Overlapping totals

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
49%
How varied the revenue is
40 / 100
Revenue beyond where it started
100%
Average revenue per year
$93.2M per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for Superman, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Retail & merch$4.03B49%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Box office$3.83B47%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Home video & streaming$356M4.3%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$8.2B100%

estimated lifetime revenue · checked 2026-09-03