est. 2013
DC Extended Universe
began as a film
$8Bestimated lifetime revenue
Screen EmpireCinema, home video and streaming make up 99% of the revenue we could break down. We use this label at 50% or more.
- Box office90%
- Home video & streaming8.9%
- Other1.3%
No. 50 of 99, ranked by estimated lifetime revenue
What we know
Sources checked to
- Estimated lifetime revenue
- $8BMoney taken in before costs. This is not profit or company value.
- Biggest source of revenue
- Box office 90%of the revenue we can break down
- Known company link
- Warner Bros.Parent group: Warner Bros. DiscoveryPublic sources show this link, but not verified control. Warner Bros. produced and distributes the DCEU film slate; granular rights not verified.
- Where it began
- 2013 · a film
- How sure is this estimate?
- Reasonable estimateUseful, but some sources or details are limited.
- Where the number comes from
- scored 2 out of 4
- What the number measures
- scored 3 out of 4
- How recent the estimate is
- scored 4 out of 4
- How much of the total is itemised
- scored 4 out of 4
- Double-counting risk
- scored 1 out of 4
Rights and ownership
Public sources link this franchise to Warner Bros. · parent group: Warner Bros. Discovery
Warner Bros. produced and distributes the DCEU film slate; granular rights not verified.
We could not verify the full current rights picture.
See the source ↗How the money mix changed
began as a film, 2013
Box office
biggest revenue source in this data
Box office
10% of the revenue we can break down now comes from outside box office
Overlapping totals
- Overlaps Batman — amount not knownDCEU Batman appearances (e.g. Batman v Superman) are counted in both the Batman franchise total and the DCEU total; no sourced split.
- Overlaps Superman — amount not knownDCEU Superman films (Man of Steel onward) are counted in both the Superman franchise total and the DCEU total; no sourced split.
More ways to compare it
We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.
- Share from merchandise
- 1%
- How varied the revenue is
- 18 / 100
- Revenue beyond where it started
- 10%
- Average revenue per year
- $615M per year
- lifetime average, not the current yearly rate
- Online interest compared with revenue
- not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow detailshide details
| Channel | Value | Share | Confidence | Source | Checked on |
|---|---|---|---|---|---|
| Box office | $7.19B | 90% | reasonable estimate | List of highest-grossing media franchises — Wikipedia | 2026-09-03 |
| Home video & streaming | $709M | 8.9% | reasonable estimate | List of highest-grossing media franchises — Wikipedia | 2026-09-03 |
| Other | $100M | 1.3% | reasonable estimate | List of highest-grossing media franchises — Wikipedia | 2026-09-03 |
| Total | $8B | 100% |
estimated lifetime revenue · checked 2026-09-03