• Retail & merch71%
  • Box office24%
  • Home video & streaming5.2%

est. 1939

Batman

began as a comic

$29.9Bestimated lifetime revenue

Shelf EmpireRetail and merchandise makes up 71% of the revenue we could break down. We use this label at 60% or more.

No. 12 of 99, ranked by estimated lifetime revenue

What we know

Sources checked to

Estimated lifetime revenue
$29.9BMoney taken in before costs. This is not profit or company value.
Biggest source of revenue
Retail & merch 71%of the revenue we can break down
Verified rights holder
DC ComicsParent group: Warner Bros. Discovery
Where it began
1939 · a comic
How sure is this estimate?
Reasonable estimateUseful, but some sources or details are limited.
Reasonable estimatefive checks; the lowest score sets the rating
Where the number comes from
scored 2 out of 4
What the number measures
scored 3 out of 4
How recent the estimate is
scored 4 out of 4
How much of the total is itemised
scored 4 out of 4
Double-counting risk
scored 1 out of 4

Rights and ownership

Verified current rights holder: DC Comics · parent group: Warner Bros. Discovery

Holds documented current rights (copyright, trademark).

See all verified rights (2)
RightHolderTerritorySince
Copyrightcharacter and publicationsDC ComicsWorldwide1939
TrademarkbrandDC ComicsWorldwide1939

How the money mix changed

began as a comic, 1939

Publishing

biggest revenue source in this data

Retail & merch

100% of the revenue we can break down now comes from outside publishing

Overlapping totals

More ways to compare it

We calculate these numbers from the records above. The formulas are on the Receipts page. If the data is not strong enough, we leave a number out.

Share from merchandise
71%
How varied the revenue is
35 / 100
Revenue beyond where it started
100%
Average revenue per year
$344M per year
lifetime average, not the current yearly rate
Online interest compared with revenue
not shown: search-interest data was unavailable at snapshot time
Sources and calculationsshow details
Sources for Batman, broken down by revenue type. Estimated lifetime revenue · checked 2026-09-03.
ChannelValueShareConfidenceSourceChecked on
Retail & merch$21.3B71%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Box office$7.05B24%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Home video & streaming$1.55B5.2%reasonable estimateList of highest-grossing media franchises — Wikipedia2026-09-03
Total$29.9B100%

estimated lifetime revenue · checked 2026-09-03